13: AAAAH! More Zombies ================================================================================ For today’s hack I’m revisiting yesterday’s zombie game (https://blog.omgmog.net/post/cardboctober-12) again. With a full re-write to un-bodge the implementation. [IMAGE: https://blog.omgmog.net/images/2016-10/13/giphy.gif] There are a couple of things I’ve changed in the re-write: * Zombies get faster to you the closer you are to them * Health/death added! * Zombies have full bodies now And a couple of things that didn’t make it in to the re-write: * Can’t kill the zombies with your death stare anymore * Game doesn’t restart automatically This time I’m using a separate 2D layer (some HTML!) outside of the renderer for the red damage overlay and the “You are dead” message. I think this hack needs a couple more hours of attention before it’s really fun, but it’s getting there. ================================================================================ Published October 13, 2016 Generated from the original post: https://blog.omgmog.net/cardboctober/cardboctober-13/ Max Glenister is an interface designer and senior full-stack developer from Oxfordshire. He writes mostly about front-end development and technology. - Mastodon: https://indieweb.social/@omgmog - Github: https://github.com/omgmog - Reddit: https://reddit.com/u/omgmog - Discord: https://discordapp.com/users/omgmog#6206