27: Moving with gaze
Today’s hack is more an aside while I’m focussing on yet another Tevris rewrite.
I thought I’d play with an idea for controlling the left/right movement of the active piece based on where you’re looking.
Now, knowing where you’re looking in 3D space is both a hard thing to Google, and a hard thing to explain. So take this solution with a grain of salt:
var getpos = function (obj) {
camera.matrixWorldInverse.getInverse( camera.matrixWorld );
var mat = new THREE.Matrix4().multiplyMatrices( camera.matrixWorldInverse, obj.matrixWorld );
var pos = obj.position.clone().applyProjection(mat);
return pos;
};
var getLooking = function () {
var pos = getpos(board[0][Math.floor(cols/2)]);
// MAGIC 💩
if (pos.x - pos.z > 180) {
return 'left';
}
if (pos.x - pos.z < 120) {
return 'right';
}
};
There’s a lot going on there, and some MAGIC, and it’s not going to scale, but it sort of works.
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I’m not completely happy with this, so you may have noticed the poop emoji (💩) all over the place. I’ll definitely throw this away with the re-write I’m working on, but it’s nice to explore the idea.
Cardboctober day 27
View this Cardboctober hack • View the source code on Github
View the other submissions for day 27 on the Cardboctober website.
Check out all of my other Cardoctober posts here: /cardboctober.