A vectorized pixel-art picture of Max Glenister Max Glenister

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  • February 2023
  • Dingoonity
    The end of Dingoonity
  • January 2023
  • dataguide
    The Movies I Watched in 2022
  • May 2022
  • rpiguide
    Using a Raspberry Pi to Host a local Visual Studio Code Server
  • indiewebguide
    A Bit of a Bodge To Make MASSIVE Emoji
  • April 2022
  • tech
    Installing Chrome OS on a Late 2009 MacBook
  • indieweb
    Adding support for Webmentions
  • March 2022
  • cpi
    DevTerm Stuff
  • vr
    The Inevitable Oculus Quest Post
  • November 2021
  • chip
    Adding an internal speaker to the Pocket CHIP
  • September 2021
  • chip
    Adding Global Volume Control to the Pocket CHIP
  • July 2021
  • cpi
    GameShell Stuff
  • February 2021
  • rpi
    The Raspberry Pi Pico and the Pimoroni Pico RGB Keypad
  • chip
    CHIP Stuff
  • January 2021
  • chip
    Using ORCA with FluidSynth on the Pocket CHIP
  • February 2019
  • rpi
    Pico-8 on the Raspberry Pi with Game HAT
  • August 2017
  • vrreview
    The Deepoon DPVR E3 Virtual Reality Headset
  • vrreview
    The Virtoba S1 Daydream VR Bluetooth Controller
  • vr
    My workflow for discovering new VR content
  • April 2017
  • review
    The GPD Pocket Ultra-mobile PC UMPC Laptop
  • vr
    The inevitable HTC Vive post
  • March 2017
  • vr
    Well that has been a crazy couple of months... Onward!
  • October 2016
  • vrcardboctober
    31: Something in the Shadows
  • vrcardboctober
    30: Github Contributions
  • vrcardboctober
    29: Blocks out of the pram
  • vrcardboctober
    28: Planning Revisited
  • vrcardboctober
    27: Moving with gaze
  • vrcardboctober
    26: Rotating Pieces
  • vrcardboctober
    25: Creating and Moving Pieces
  • vrcardboctober
    24: Basic Game Board
  • vrcardboctober
    23: Planning Tetrominoes in VR
  • vrcardboctober
    22: Putting it all together
  • vrcardboctober
    21: One size doesn't fit all
  • vrcardboctober
    20: Which way is North? Part 2
  • vrcardboctober
    19: Which way is North? Part 1
  • vrcardboctober
    18: Moving around in VR
  • vrcardboctober
    17: Displaying Pertinent Information
  • vrcardboctober
    16: Getting in and out of Fullscreen
  • vrcardboctober
    15: The Hierarchy of Needs in Quick Google Cardboard Hacks
  • vrcardboctober
    14: Debugging your Cardboard with Chrome
  • vrcardboctober
    13: AAAAH! More Zombies
  • vrcardboctober
    12: AAAAH! Zombies
  • vrcardboctober
    11: Webaudio Beat Sequencer
  • vrcardboctober
    10: HTML5 Video
  • vrcardboctober
    09: Speech recognition
  • vrcardboctober
    08: Playing sounds
  • vrcardboctober
    07: Cardboard hardware (cardware?)
  • vrcardboctober
    06: VR Pairs Game
  • vrcardboctober
    05: Loading external models
  • vrcardboctober
    04: Skyboxes and generating meshes
  • vrcardboctober
    03: Even better gazed based look interaction
  • vrcardboctober
    02: Raycaster based look interaction
  • vrcardboctober
    01: Basic VR
  • September 2016
  • vrcardboctober
    Announcing Cardboctober
  • July 2016
  • vrhackday
    Summer of Hacks: Game Dev Day
  • November 2015
  • vrtalk
    20 Minutes into the Future with Google Cardboard and JavaScript
  • October 2015
  • vr
    UX in Virtual Reality
  • July 2015
  • guide
    Creating an icon font
  • guide
    Launching Sketch Toolbox from inside Sketch
  • June 2015
  • My face and words in print
  • review
    The Revo K101 Plus Portable Games Console
  • November 2014
  • article
    So you want to organise a hack day?
  • July 2014
  • hackday
    SusHack #2
  • March 2014
  • guide
    Compressing PDF files from your Mac or Linux terminal with Ghostscript
  • January 2014
  • guide
    Getting started with using Sass in your existing website
  • article
    On the subject of "Pixel-perfect PSD to HTML/CSS"
  • November 2013
  • hackday
    SusHack #1: Building the foundations of the Oxford Flood Network Stack
  • August 2013
  • guide
    Converting SVG to PNG online and in your terminal
  • April 2012
  • article
    On scrolling
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Looking for even more? I recently had a Spring clean and archived a bunch of old posts. You can find the raw posts in the Archive on Github


A vectorized pixel-art picture of Max Glenister

Max Glenister is a Front-end Developer based in Oxfordshire. For work he spends his time designing, validating and implementing user interfaces. For fun he tinkers with Virtual Reality, 3D printing, embedded systems, game development and many other things.

You can keep up with Max on MastodonGithubRedditDiscord


© 2010—2023 Max Glenister. Licensed under CC BY-NC-SA.
Website last built: 01 March 2023

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