Max Glenister

Games & VR • 1 min read Plain text

UX in Virtual Reality

I’ve been trying to find resources on the subject of User Experience and User Interface design in Virtual Reality a lot lately, as I’m thinking about Google Cardboard, and preparing demos for a talk about using JavaScript to build Google Cardboard experiences.

I couldn’t find any good single place that collates the various articles and videos that are out there, so I’ve put together a list.

You can find the UX of VR here.

  • UX & Design · shares #ux
    The progress of progress bars

    I was waiting for Claude to answer a token-heavy question at work the other day, the little “Thinking…” label flickering into “Wibbling…” and then “Moseying…”, and I caught myself doing the thing I always do when a spinner takes too long, staring at it, trying to divine meaning from the word choice. Is it nearly done? There’s no percentage, no bar, just a word standing in for “trust me, something is happening.” It sent me down a rabbit hole into where progress bars came from, and it turns out they were never really about progress at all.

    July 2026 • 8 min read
  • UX & Design · shares #design
    Making GIMP feel less like punishment

    GIMP has always had an interface problem. I’m not blaming the GIMP team (they’ve built something powerful on a shoestring). They’ve been clear they’re not interested in copying Photoshop wholesale; their FAQ argues that designing around actual user research beats imitating someone else’s interface decisions. Fair enough in principle, but coming from years as a Photoshop user, that design still feels hostile to me. I’m just one user story out of many they’ve had to design for, but it still expects me to learn its own way of doing things rather than offering a config closer to what I’m used to out of the box.

    June 2026 • 2 min read
  • UX & Design · shares #ux
    Your forecast is accurate and still wrong

    Icons work because they’re fast. One glance, immediate meaning, no reading required. The tradeoff is that they compress complex information into a single symbol, and compression always drops something.

    March 2026 • 5 min read

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