13: AAAAH! More Zombies
This post was published in 2016 and is kept here for reference. It may contain information that's outdated or inaccurate.
For today’s hack I’m revisiting yesterday’s zombie game again. With a full re-write to un-bodge the implementation.

There are a couple of things I’ve changed in the re-write:
- Zombies get faster to you the closer you are to them
- Health/death added!
- Zombies have full bodies now
And a couple of things that didn’t make it in to the re-write:
- Can’t kill the zombies with your death stare anymore
- Game doesn’t restart automatically
This time I’m using a separate 2D layer (some HTML!) outside of the renderer for the red damage overlay and the “You are dead” message.
I think this hack needs a couple more hours of attention before it’s really fun, but it’s getting there.
Cardboctober day 13
View this Cardboctober hack • View the source code on Github
View the other submissions for day 13 on the Cardboctober website.
Part of the "Cardboctober" series
- Announcing Cardboctober
- 01: Basic VR
- 02: Raycaster based look interaction
- 03: Even better gazed based look interaction
- 04: Skyboxes and generating meshes
- 05: Loading external models
- 06: VR Pairs Game
- 07: Cardboard hardware (cardware?)
- 08: Playing sounds
- 09: Speech recognition
- 10: HTML5 Video
- 11: Webaudio Beat Sequencer
- 12: AAAAH! Zombies
- 13: AAAAH! More Zombies
- 14: Debugging your Cardboard with Chrome
- 15: The Hierarchy of Needs in Quick Google Cardboard Hacks
- 16: Getting in and out of Fullscreen
- 17: Displaying Pertinent Information
- 18: Moving around in VR
- 19: Which way is North? Part 1
- 20: Which way is North? Part 2
- 21: One size doesn't fit all
- 22: Putting it all together
- 23: Planning Tetrominoes in VR
- 24: Basic Game Board
- 25: Creating and Moving Pieces
- 26: Rotating Pieces
- 27: Moving with gaze
- 28: Planning Revisited
- 29: Blocks out of the pram
- 30: Github Contributions
- 31: Something in the Shadows
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