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12: AAAAH! Zombies

Today’s hack was going to be built around the gamepad API – but I utterly failed to get it working nicely with any of my USB or Bluetooth controllers. Not to mention that support seems patchy at best across all platforms/browsers. So I decided to make a little game instead.

Today’s game is quite simple and quite bodged together. I stole the raycaster-based movement from Pete’s day 11 hack to make it possible to move around the “level”.

When you hit “Start” a hoard of zombies start moving towards you. You can move around to avoid them and if you stare at a zombie while touching the screen (or holding the button) you have a (high) chance of killing them.

I’m going to work on this some more for day 13, so keep your eyes peeled for that update!


View this Cardboctober hack 12: AAAAH! Zombies

View the other submissions for day 12 on the Cardboctober website.

Check out my other Cardoctober posts here: /cardboctober

About the author

A photo of Max Glenister

Max Glenister is a Front-end Developer based in Oxfordshire. For work he spends his time designing, validating and implementing user interfaces. For fun he tinkers with Virtual Reality, 3D printing, embedded systems, game development and many other things.

You can keep up with Max on Github, Twitter and Reddit