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29: Blocks out of the pram

Bit of a lame one for today. I feel like I’ve not been making much progress with the Tetris rewrite, and tackling collision detection with unexpected results is getting quite annoying, so I think I might just leave teVRis where it is for now.

Part of the problem of wrapping my head around a 2D game projected to 3D for VR has been the larger scale planning. If you’re just working with manipulating the contents and state of a 2D array it’s quite straight forward, and following the structure/logic in a number of approaches to writing Tetris has been successful in 2D.

In my 3D scene, each block of the board is represented with a cube mesh in the scene. Each of these blocks holds a state that is updated on each tick of the game:

var blocks = [];
for (var y = 0; y < rows - 1; y++) {
  blocks[y] = [];
  for (var x = 0; x < cols - 1; x++) {
    var block = core.build(
      'BoxGeometry', [1,1,1],
      'MeshBasicMaterial', [{
        color: 0xffffff,
        transparent: true,
        opacity: 1
    block.state = states.FREE;
    block.x = x;
    block.y = y;

    // Add the block to our 'blocks' array
    // And to the scene to render

This works great, I even got as far as applying different colors, making it controllable (with keyboard or gaze) and making the pieces rotate.

When I got to the point of merging colliding blocks (so they become part of the board) things started to get super weird, and I found myself up against a number of “off by one” errors, pieces rendering in the wrong order, and other weirdness. Enough that after looking at these errors for most of the day today, I’m really fed up with this.

So I’ll shelf it for now, and do something else for today…

And I suppose that raises a good point about what I’m doing for Cardboctober. This is meant to be a month of fun simple hacks, not overplanned complex long-running projects. I can do those any other time of the year.


View this Cardboctober hack 29: Blocks out of the pram

View the other submissions for day 29 on the Cardboctober website.

Check out my other Cardoctober posts here: /cardboctober

About the author

A photo of Max Glenister

Max Glenister is a Front-end Developer based in Oxfordshire. For work he spends his time designing, validating and implementing user interfaces. For fun he tinkers with Virtual Reality, 3D printing, embedded systems, game development and many other things.

You can keep up with Max on Github, Twitter and Reddit