Retro game archives, MechCommander bug fixes, and a live train map
Lots of links shared on social.omgmog.net between 6 and 12 July, from old handheld games to a live map of Britain’s railways.
Nearly 900 handheld and tabletop games from the 70s and 80s, catalogued with pictures. Loads of stuff I’ve never seen before.
An open-source reimplementation of the Abe’s Oddysee and Abe’s Exoddus engine.
Getting Steam’s ARM64 build running on the original Switch.
A proper deep dive into fixing a decades-old targeting bug in MechCommander.
A quick game testing how fast you can read three analog clocks at once. Turns out I’m slower at this than I’d like to admit.
Joe Siegler’s account of working at Apogee and 3D Realms. Good first-hand history from the shareware era.
A live map of every train on Great Britain’s rail network.
A font that uses ligatures to render guitar tabs as you type. Clever use of a technique I don’t see put to this kind of purpose often.
A look back at old app icon design, prompted by Apple’s 50th anniversary. Made me miss when icons actually looked like the thing they represented.
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