Half-Life on Mac OS 9, a GammaOS handheld release, and shipping VR without Unity
A retro-computing heavy week over on social.omgmog.net, 27 July to 2 August: Half-Life on Mac OS 9, a new GammaOS handheld firmware build, and a demoscene UI retrospective, alongside the usual scattering of tech and web links.
Recreates the sound of cassette tape playback using ffmpeg, wobble, hiss and all. 📼 Neat little find.
A tongue-in-cheek “release” of HTMX 4.0, exclusively for the Game Boy.
A daily game where you guess where and when historical artefacts were made, then see how you rank against everyone else.
A post-mortem on shipping a commercial VR game in Godot and porting it to PSVR2, at a cost of roughly £80k in what she calls “early adopter tax”. Great to hear a shipping success story that isn’t just another Unity title.
Half-Life running natively on Mac OS 9, with guides for getting it going on real early Macs.
A look back at the interface conventions demoscene productions settled into over the years.
The 1.4 release of GammaOS Nano, custom firmware for the Anbernic RG DS retro handheld.
A searchable archive of typography spotted in the wild, indexed by typeface, format and topic.
A simplified black hole visualisation running in the browser, with a nod to the more serious Synchray.jl renderer for the real science-grade version.
A meandering post on software quality, on how it tends to erode through many small cuts rather than one big failure.
An offline, zero-permission Android app for viewing PDFs, Office docs, photos, video, audio, Markdown and code without installing an app for each format.
CodePen shipped version 2.0, a big rebuild of the platform. 🎉
A running list of reasons to have your own website in 2026.
How lift call buttons and dispatch systems actually work.
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