An Amiga game ported to Godot, a Playstation 2 house, HyperCard on the web, and Ganon's Kamen Rider origin
A retro-heavy week over on social.omgmog.net between 31 August and 6 September. There’s a 1993 Amiga platformer getting an LLM-assisted port to Godot, HyperCard stacks running in the browser decades after anyone last opened HyperCard, and someone working out what it’d actually be like to live in a Playstation 2 scaled up to house size. Plus a proper dig into where Ganon’s name really comes from, and a map of real filming locations if you fancy losing an hour to it.
Sondre Lerstøl scales a Playstation 2 up to building size and works out what it'd actually be like to live in.
Babylonian Twins was written in 68000 assembly in Baghdad in 1993, and this summer an LLM ported it to Godot. The write-up covers what the developer found reading back through what the LLM did to the original code. The disks are free on itch.io now too.
Porting my 1993 Amiga game to Godot, with an LLM reading the 68000 assemblyConverts old HyperCard 2.x stacks into self-contained HTML pages, running a HyperTalk subset in the browser. A neat way to get old stacks running again without needing the original software.
hc2htmlA look at where Ganon’s name might actually come from, tracing it back to Kamen Rider rather than anything more obvious.
Ganon's Mysterious Origins (Revisited)A native Spotify client for Linux, macOS and Windows, written in Rust.
FastpotifyAn interactive map of real film and TV filming locations built from Wikidata. Search a title or a place.
Movie Scene MapEvery level the show Silo let you see, cut open in 3D, right down to the flooded Silo 17. Spoiler territory if you’re not caught up.
The Silo · interactive 3D cutawayWant to reply? I've hooked up Webmentions, so give it a go!
