Blurs, shaders, and Tahoe's window saga continues
Links worth a look, week 7
Links I shared over on social.omgmog.net between 9 February and 15 February, mostly without comment, but worth a second look.
If you follow information security discussions on the internet, you might have heard that blurring an image is not a good way of redacting its contents.
It's all a blurA real-time 3D shader running on actual Game Boy Color hardware.
I put a real-time 3D shader on the Game Boy ColorThe window-resizing saga continues, still on macOS Tahoe.
Resizing windows on macOS Tahoe – the saga continues – no.hegerRad-Therapy II - port of Half-Life 2 to Nuclide.
hl2A zero-dependency HTML UI component library, semantic markup only.
Oat - Ultra-lightweight, semantic, zero-dependency HTML UI component libraryWant to reply? I've hooked up Webmentions, so give it a go!

