I spent every day of October 2016 creating VR content for Google Cardboard using JavaScript/WebGL/other WebAPIs and blogged about it.


[Cardboctober posts]
- Announcing Cardboctober
- 01: Basic VR
- 02: Raycaster based look interaction
- 03: Even better gazed based look interaction
- 04: Skyboxes and generating meshes
- 05: Loading external models
- 06: VR Pairs Game
- 07: Cardboard hardware (cardware?)
- 08: Playing sounds
- 09: Speech recognition
- 10: HTML5 Video
- 11: Webaudio Beat Sequencer
- 12: AAAAH! Zombies
- 13: AAAAH! More Zombies
- 14: Debugging your Cardboard with Chrome
- 15: The Hierarchy of Needs in Quick Google Cardboard Hacks
- 16: Getting in and out of Fullscreen
- 17: Displaying Pertinent Information
- 18: Moving around in VR
- 19: Which way is North? Part 1
- 20: Which way is North? Part 2
- 21: One size doesn't fit all
- 22: Putting it all together
- 23: Planning Tetrominoes in VR
- 24: Basic Game Board
- 25: Creating and Moving Pieces
- 26: Rotating Pieces
- 27: Moving with gaze
- 28: Planning Revisited
- 29: Blocks out of the pram
- 30: Github Contributions
- 31: Something in the Shadows